Backgammon By Paul Magriel Pdf Printer

Hello, my name is Paul Magriel, and my goal is to publish a series of books and articles based on my research in the game of backgammon. For over 40 years, I have been playing, teaching and studying backgammon. Paul Magriel, Backgammon World Champion and New York Times backgammon columnist, is acknowledged to be the game's greatest theoretician. Magriel attended Exeter, was a National Science Foundation Fellow at Princeton University, and a Professor of Mathematics.

Backgammon By Paul Magriel Pdf Printer

Introduction We would like to welcome Mr. Paul Magriel to GammonVillage as the author of our 'Rules of Backgammon' page. These rules are from his famous book, ', also known as 'The Bible of Backgammon'. Magriel was the World Champion in 1978 and for more than 25 years his name has been synonymous with Backgammon across the globe.

Hp Media Vault Mv2100 Series Software. He is a fixture at almost every major international tournament where he competes, gives seminars and provides live commentary on the Finals at these events. Patch Flashpoint Cold War Crisis on this page. Magriel's book is always recommended as the first that any player should read. It is available in our for purchase. Starting Position A. The Board As and indicate, the playing board has twenty-four triangles called points, divided into four quadrants. Each quadrant contains six points. The quadrants are referred to as your ( X's) home or inner board, your ( X's) outer board, your opponent's ( O's) home or inner board, and your opponent's ( O's) outer board.

The home and outer boards are separated by the bar. Starting the Game The checkers are initially placed as shown in. (Alternately, the mirror image of this starting position can also be used, as shown in.) In this rules section, the starting position for each game will always be Position 1. A new player, however, should be familiar with both positions. Play begins with each player rolling one die.

The player having the higher number moves first. For his first move, he must use the two numbers already cast by him and his opponent. Ties are re-rolled but may affect the scoring (see at the end of this chapter). After the first throw, each player uses two dice on each turn. Players alternate after each throw. Movement of O's Checkers Imagine the board as a U-shaped playing track.

Any checker at any point on the board can be advanced around the U, but only by moving it 'forward'. Canon Captureperfect 3.1. The movement of X's checkers is shown in. For X, 'forward' is the line of movement from O's home board, over the bar to O's outer board, around the closed end of the U into X's outer board, and finally back over the bar into X's inner board. In other words, X's checkers move from the twenty-four point to the one point. The bar does not count as a point. The movement of O's checkers is shown in.